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I had a combat drone and a defense drone mark 1 with level 2 drone system. Edit Non-AE drones added by the mod Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. Additional systems. Drone Recovery Arm - Very strong for specific builds, especially in Hard Mode where drone parts are going to flow less freely. due to a defense drone or enough evade and shields. 1 drones going at once and its cheaper to do so. It is still quite reliable for missiles and much better for the flagship. Here's a report of a shieldless win on Hard difficulty in FTL. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Obviously a big balancing con of hacking is that defense drones can actually do something about it. This fight, first time I had to use the anti-drone. As boss ships, these enemies have set weapon, system and crew loadouts, and drop unique weapons. Not having this system means. I love being in a chaotic battle having to decide when to fire and at. They deal no hull damage,. With Ion weapons and the Torus, the point is to drain shield/weapon systems in conjunction with using drones to damage the other ship. I am annoyed at those green shields when I'm boarding-heavy. FTL: Faster Than Light 2012 Browse game Gaming Browse all gaming Drone targeting bug: mode smart. Lily-Olivia • 9 yr. Business, Economics, and Finance. It's by far the most effective drone at that task. Drones - While missiles are annoying, don't overlook the boarding drone. Running two at opposite sides makes that less likely. FTL: Faster Than Light. A defense drone 2, which has the same cost and power requirement, can block more projectiles in most situations, can block projectiles that would do multiple points of damage to. Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed at the moment of jumping, allowing for sustainable usage of drones. 4. These collisions can be accidental or planned (example). Here's a video covering the details of how Ion works. They can only be shot down by Mark II Defense Drones. When the drone is not destroyed, it will still be stunned for 5 seconds. Mark II beam drone- it is slow as mollasses and doesn't even seem to do much more damage than the regular beam drone. Get hacked right after the enemy cloaking ends, and you. Originally posted by Maine Cheldan: Hull repair drone requires a Drone system, two reactor bars, and as you said, a big stack of drone parts. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. FTL: Faster Than Light. Send your crew in a shuttle to help put out the fire. Drone Control is not a standard system and many ships launch from the Hangar without it. This is a guy who. Yeah, holy shit. They do exist in sector one. System Repair Drone. Ideally Id like to have a mark I and a mark II defense drone. This event can occur only once per sector. Aim the Hull Missile at a system-less room for 4 points of damage. Despite the defense drones ability to shoot down missiles, firing missiles in quick succession will allow one or two missilesto get through. You receive a message from their command tower, "Greetings. FTL: Faster Than Light. The best defense in FTL is a good offense. Beams and ASB shots do not collide with anything. Generally you can try to game the Defense Drone II's timing to some extent by waiting for the lasers to hit your shields, and only then deploying it/turning it on and hoping it shoots the missile instead of the lasers, but it's still a bit tricky. Make it the same cooldown as launching a new defence/attack drone. I got to the fifth sector before I decided the Engi ship is just too boring and quit. ago. However, where missiles fire a projectile that can be shot down but passes through Shields, bombs are teleported directly into the targeted room, and thus cannot be targeted by. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. This random event occurs in: Engi Controlled Sector Engi Homeworlds Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. That can be pretty useful if you use drones a lot. Upon activation, it uses one Drone Part. The Firebomb Rock. • Remove Defence Drone exploit. Originally posted by Dr. If drone parts are at all an issue, I would say defense drone 2. So think of Ion weapons on a Torus to be used to take down shield systems to allow other drones and such to deal damage the more more vital systems. Power toggle on drones to get them past defense drones Pre-igniter glitch / Sven manuver. However, defense drones and hull repair drones are amazing. Industry. Not only that but its possible to have three MK. To supplement other answers: If you can get one, running a Defense drone-- even a simple Mark 1 will do -- will give you a significant edge: It will stop some incoming missiles. Your Defense Drones gets downed 3 times in one battle against a ship with 2 basic lasers? Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D)) Meh. Beacons; Events. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Bombs teleport themselves directly into rooms, bypassing shields and defense drones. Hacker Cruiser type A now starts with a mini defense drone and drone control. October 17, 2023. OR Your combat drone repeatedly fires at the automated ship. They can be encountered as starting crew on the Crystal Cruisers, in Tektite (the 3rd layout of the rock ship), in the. If there's nothing to attack, it moves to a room with an intact system to continue its destruction. Does not recover Boarding Drones, Ion Intruders, or hacking drones. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. There are only three ways to defend against missiles: Dodge the Missile. I was wondering what had more worth, the Defense 1 Drone or Repair Burst. manufacturer is poised to help—and cash in—if. Generally yes defense drone 2 is bad because of that. When activated, this will prevent (or interrupt) their hacking process. I definitely won much much more runs (even on hard) without defense drones than with defense drones. - Defense drone MK1. Hacking-1 can typically delay weapons by 8 seconds: 4 seconds of "reverse charge", followed by 4 seconds of getting back what charge was lost. Defender Drones are the simplest type of defense drone available in FTL: Multiverse. EDIT: Another related thing. Explosive Replicator (Can make multiple-missile weapon builds viable) Stealth Weapons. just spammed a bunch of drones, Combat 1 Combat 2 and Beam 1 i think. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit that is ridiculously overpowered and botheringly unbalanced. Just finished first phase of flagship. Based on this table, we can see that the shield overcharger isn't very good at blocking shots. Systems are equipment that provides your ship with capabilities; they need reactor power to function. with mutually-assured destructive results. One will get through. Also, if you've fought the flagship with the AE and tried to gun down its own hacking module with a defense drone, you should know already that 1) sometimes the defense drone just plain miss, it can also happens with missiles (just, you don't have a bazillion of drone parts to spare unlike the boss), and 2) it's. Drones can be risky to use, as they simply shut down should your Drone Control. Toggle drones serve two different functions and can be swapped out before battle, such as the Guardian drone which serves as both a standard anti-missile defense drone as well as the anti-drone! Amp drones too can be configured before battle, but are swapped between different power levels to scale their effects for early, mid, and late. Cloaking and defense drone 2s as well as weapon hacks can make ion stacking very difficult if not. Ion weapons deal ion damage, which disables systems by forcing power out of them. Whilst the MK. Learn to time it, don't just pump three power bars in unnecessarily. (Defense Drone) Use a Defense Drone to protect their ship. Nice purchase if you have just the right things) * Defense Scrambler - Awesome with Hacking. Interesting hacking drone trick. (Defense Drone) Use a Defense Drone to protect their ship. But the bigger problem is that drone control becomes a waste of system slot in late game. The Overcharger Drone just seems to be a bit of a waste of time. Therefore it will head to the shields room. Last edited by Ray Robertson ; Mar 15, 2018 @ 12:41am. on the engi ship, my defense drone would shoot down 95% of all missiles, now it seems like 1 in 5 of them get past. Also that you can totally make awful decisions and win with bad weapons and engi boarding on hard. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. The Defense Drone blue option (and a Repair drone blue option) leads to rewards and a quest marker, but results in 4 hull damage. FTL: Faster Than Light Wiki is a FANDOM Games Community. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. I definitely won much much more runs (even on hard) without defense drones than with defense drones. This thing is awesome, in that it deletes all those missiles and pesky flak projectiles before they hit my ship. your shield which happens very rarely. 5% if incoming missiles, but right at 70% of incoming boarding drones. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Take it with the understanding that all things in FTL are situational and there are times you will have to go for something you never usually do. 2. Defense 2 is good, but it requires more energy and it might shoot a laser when you need it to shoot a missile instead. Abusing flaws in the code. Have a defense drone to take down enemy missiles (a volley fully blocked by defense drones and/or shields doesn't count either). 4. Well I just thought that every enemy should be fought for the scrap, especially in the early sectors. It causes entities of all kinds to be rendered invisible to defensive drones as long as they are outside of their area of vision. For reference, Defense 1 Drones have a 1 second cooldown and Defense 2 Drones have a 0. The Long-Ranged Scanners will detect no ship presence. Ancestry - Find the secret sector with the Rock Cruiser. We recently lost contact with a cargo ship that was set to deliver more construction materials. Whilst a deeply officious and obtuse people, they generally favour diplomacy over acts of aggression and are known for being fair and just in their. Defense drones will look at an incoming hacking bit when it gets close enough so if it looks like the hacking bit is going to hit something benign you can depower the defense drone and let it through. Category:Out of Fuel Events. Drones can be risky to use, as they simply shut down should your Drone Control. Originally posted by shareofhonor: The intention of the game is for the hack drone to be shot down by the defense drones otherwise they would not make it a. The 'Zoltan' are allies of the 'Engi'. I find DD2 mostly useless as I want it targeting only things that bypass shields like missiles and drones. Then the vulcan does its magic. Weapons, Drones and Augments can be sold for 1/2 the purchasing price at stores. Buy it! A defense drone is good enough that getting even one half of the formula is a worthwhile expenditure in scrap. Indeed, it's one of the clearer examples of a design flaw with FTL: that Drone access is disproportionately useful (In spite of how many Drones are pretty underwhelming), and the game really seems to intend for them to be basically. The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. This event can occur only once per sector. I had a defense drone MK 1 and a defense drone Mk 2 going. When I play on normal I always go for drones or cloaking for missile defense, hacking or mind control for support and always a teleporter against the flagship. Missile Weapons [] Missile weapons shoot large, shield-piercing missiles at enemy ships, dealing system, hull, and crew damage to the targeted room. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. Their satellite defense system has gone haywire. They consume 1 missile ammunition each time they fire, but completely ignore. Beam Drone 2 hits Zoltan Shields twice for 2 damage total. 1. Defense drone can help prevent some of the boarding drones that the flagship loves to spam at you. Originally posted by Dr. Reach Sector 8 with the Mantis Cruiser using Layout B. ftl drone tier list . Use missiles to damage a powerful ship's Shields System. * Zoltan Shield Bypass - Oh, wow. Yes. This facilitates in extinguishing fires and allows for both harming boarders with manipulating them out of a room. The drones were useful for sure and certainly netted me extra scrap. When your defense drone inevitably misses a boarding drone, open all your doors so the crew fighting the drone doesn't suffocate. That might mean targeting the drone system to disrupt repairs even when there are other undamaged systems to target. Drone control is really important for true ending, especially anti-drone for the boss. Quick takedowns means lots of extra scrap to buy a weapon with, or more drones. Force players to time launching a hacking drone with a missile to “distract” the drone. 3 Cargo ship floating near the beacon. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Hacker Cruiser type A now starts with a mini defense drone and drone control. Faster Than Light by Subset Games. I think it's underrated. FTL: Faster Than Light is a "Roguelike-like" spaceship simulation game developed by Subset Games. Category:Nebula Filler Events. Faster Than Light by Subset Games. 31 votes, 10 comments. They cannot repair hull breaches, and as a consequence can never repair a breached system. Two combat drones is great, as is a defense drone + combat drone. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. Defense drone to shoot down the hacking drone, when it's attached, hack the hack, or wait for the CD then missile their hack room #4. The chance to destroy a drone is 50%, same for you and the enemy. - Asteroid fields may cause severe game lag. So far, I much prefer Mk1 because you can't "trick it" with laser fire! But I suspect I'm looking at this wrong. Sysrepair is good for keeping your ship working, combat and beam drones are excellent for the stage 3 supershield (which can make or break runs), and hull repair can be game-winning. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. ###The drones. Only one ship starts without doors (Rock B), and only one starts without a medical system (Slug B). Alex Grynkewich said Wednesday. FTL: Faster Than Light. So for 150 I could get one bar of cloaking, or for 85 minus the selling price for the System Repair drone it came with, I immediately got Hull Repair and DD I online. Before a FTL jump, Pause the game and switch power to a new weapon. As always, the best defense is a good offense. Also, drones are expensive in the long run. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout B. One thing that wasn’t taken into consideration is enemy Defense Drones. Allows you to send your crew-members to board enemy vessels. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. Faster Than Light Walkthrough - Faster Than-Light 438. " Renegade Cruisers are rare elite multiverse travelers that the player will sometimes encounter in their mission. First of all, to answer your P. You cannot stop this. It will consume a drone part for each drone you deploy, so it is recommended to power/deploy the drone only when needed. You can just buy extra reactor power early and net crazy amounts of scrap per fight from free healing for the rest of the run. I think that others have already given you excelent advice, but I would also like to add one trick with Zoltans in general: the power bar from. It is only good when fighting with too many lasers vs. Added more events for talking to certain crew. again and again and again, practically every time i get to the flagship and i have the defense drone, the hacking module gets past in the first or second try. For more information, see Laser weapons. I do have drone recovery arm. This is a guy who wants to live. If you have a drone recovery arm, drone control becomes much more attractive. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. Two combat drones is great, as is a defense drone + combat drone. Then make sure you fire both your missiles at the same time. * Zoltan Shield Bypass - Oh, wow. Prevents enemy defense drones from targeting anything. An odd defensive option you have in the event of hacking drones is hacking their hacking room. Score is determined with the following formula (rounded down to nearest integer): Score = (s+10*b+20*d)*D s = scrap collected. ago. The number of guaranteed stores is determined by the sector type. Unlike their Vanilla FTL counterparts, these drones can shoot down any type of. if it hacks your weapons. Instead, try buying a defense drone 2. As far as the first one, a fire beam or other weapon with high fire chance is your friend. There's some very dangerous fights, particularly ones with heavy lasers and/or combat or beam drones, that Defense Drone 1 won't help out at all with. Stupidly good. Their innate energy can power ship systems. Defense Drone 2 is extremely weak and should only be used if desperate. Make it the same cooldown as launching a new defence/attack drone. All these things are almost always better defensively than a shield overcharger drone. This is the second time it happens, so I'm 100% sure this is real and I'm not just imagining things. Also, hacking drones get shot down by pretty much everything. new hazard: blue/white star that occasionally causes "ion pulse", probably similar to solar flare except it does ion damage instead of fire (thanks u/IrishBandit) new subsystem: battery which appears to temporarily increase total reactor power (thanks u/Histidine) PDS hazard shows "PDS TARGET LOCKED" before the fireball appears and so far only. Despite having no crew, automated ships get manning bonuses for all their systems. Agreeing to improve the ship reactor in exchange. 1 drones going at once and its cheaper to do so. Augments. Send the crew to help immediately! YMMV tropes are no joke. Anything else is very setup-dependent (combat drones) or just bad in general (shipboard drones). Generally yes defense drone 2 is bad because of that. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. If you have to wait until the boarding drone kills the autoscout by room damage, which takes a while, you might as well disable their weapons/drones instead of shield/engines. They are particularly common in Engi sectors, which I personally tend to avoid. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. One might aim at having a full burst laser barrage+cloaking and defense drones. Drones are a consumable item, similar to missiles, that can either defend your ship, or attack the enemies. 2. Flak weapons fire waste debris in a shotgun-like blast. 5. The Lanius are scavengers — metallic. FTL: Faster Than Light. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. . In the meantime, having L2 oxygen and opening all the interior doors will negate the effects of the breach, so you can send a few crew to fight it without getting asphyxiated. This event is the 1st step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock Cruiser . d) Augmentations guide God tierRarely can u survive further with starter wpns without occuring huge cost. Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D))FTL signatures show a Rebel scout just jumped nearby! Sensors indicate that the Rebels are setting up a forward Jump Beacon behind the nearby planet's moon. Removing power from drone control until the missile is actually fired should help a bit (shields, if reasonably possible, as well). Kinda like a one-two punch so to speak. Ion weapons are blocked by shields, and the ion damage is applied directly to the shield system instead of the targeted room. FTL Sectors Alignment Chart — Danger vs. I think B has slightly more confortable start with two shields and defense drone. Defense drones can be dodged by de-powering the hacking drone as they shoot, which freezes the hacking drone in place and causes all shots to target ahead and miss. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. CryptoFTL: Faster Than Light. I've beaten the end boss without ever having a defense drone, but it was rather painful. Initial scrap (30 on easy, 10 on normal, 0 on hard) and scrap gained by selling at stores or from Scrap Recovery Arms. The Shield Drone doesn't scale too well, and running out of drone parts can be a real problem. Fire with the new and power back the old for an extra shot. For a more detailed chart of. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). " In order to unlock this. The Long-Ranged Scanners will detect ship presence. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of normal play. ) It costs 4 power, requiring a relevant Drone System upgrade and more free power to operate - neither of which is free, and the power might be limited by both cost. The biggest threat is combat II drones, but the anti-combat drone misses them a lot. Just fix the Sensors Subsystem. Still niche, only really seeing use in Engi sectors or against the odd auto-ship, but useful enough to warrant keeping it if you've got a spare slot. Ancestry – Find the secret sector with the. Lasers can only be shot down by Mark II Defense Drones. Boarding 2 Drones, on. Prevents enemy defense drones from targeting anything. This event can occur only once per sector. and 3 flak I. Anyways, I'm wondering if other players here find that the defense drone 1 just adds more problems when a defense drone 2 is online, or what others. FTL: Faster Than Light. Defense Drones Don't Do D'anything! While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety. Pirate fight in nebula. Even a single Defense Drone I shaves off a significant amount of incoming damage from the Flagship. 28 ships, 28 victories, and 0 defeats later, I can officially say I am good at FTL. The Merchant has a Drone System, and he will gladly use it at will. All laser shots deplete a single shield layer, but some (Heavy. Drones are a consumable item, similar to missiles, that can either defend your ship, or attack the enemies. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. Sensors If the ship goes dark, don't panic. 1. Use a drone to protect their ship. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Cloak's better at defense, but drone control offers variety. Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D))Meh. You want a defense drone on the boss, and you want one along the way for any enemy that has missiles. Drone Control is the system used to launch and maintain drones. Can also occur at an exit beacon. I use my mind control to counter enemy mind control. Drone can be. But that is certainly overkill. Types of Events. Boarding drone and ion intruder drone in particular synergize very well with mind control and fire, but are pretty underwhelming if just deployed on their own. jump away and re. Drones. If you decide to fight the drone and it has landed in an empty room, then there is another thing you can do: Simply let it exit the room that it breached. This is the achievement we're after in this guide. These anaerobic beings seem friendly enough. Double Combat 1 is much stronger than Combat 2 when you use drone micro. This event can occur only once per sector. I'd advise to be careful about some of these. (Defense Drone) Use a Defense Drone to protect their ship while they. the Engi A I beat it with I got some AUG parts that recovered undestroyed drones at the end of the fight. i dunno, but since advanced edition came out, my defense drones seem less effective. I've noticed something. IXXIAIXXI. Bombs are the second class of weapon that expends missile ammunition, and like missiles they completely bypass enemy Shields. Slug Home Nebula. Also, you don't have to do it while only HAVING missile weapons on your ship, you just can't USE those weapons in the fight. For more information, see Crystal weapons. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. I prefer defense drone mark 1. Slows down the FTL drives on enemy ships, making it harder for them to escape from a battle. Board and kill fast enough that they don't get off more than one shot. To Unlock Layout C. Why not just buy a Defense II drone, which does almost the same stuff (blocks hacking, too!) but. Hacking their hacking system will allow you to disrupt it. 2: Don't buy crew. If you're dead-set on getting it in particular, simply redo the first Sector until you run into a Defense Drone. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. IMO MK. 드론 토글 [편집] MV의 몇종류 드론은 '전환'할 수 있는데, 이는 한 종류의 드론이 두가지 모드로. If you want to beat defense drones, then go for swarm missile without brining a second thought in your mind. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. The Defense Drone I will take care of incoming missile threats. Russia. You come across a space station under construction. 75 second cooldown. Members Online. Lose 1 Drone Part, receive low Scrap and rewards. For a drone to function, the drone control system must have enough power available, and the ship must have enough drone parts. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. #2. 2 Cargo ship docked to an empty space station. High. Mighty useful to "fill in" any single-bar "gaps" whenever you. Having something which can constantly break shield allows you to focus your guns on systems you want to target. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. The FTL Drone Tier List is a comprehensive guide to the most. I find DD2 mostly useless as I want it targeting only things that. The Federation now knows that you hold the power to destroy the Flagship, and they will battle the Rebels on all fronts to buy you time to go and tangle with the behemoth. The Overcharger Drone just seems to be a bit of a waste of time. This event can occur multiple times per sector. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. I got all the way to the end but messed up the 3rd phase of the flagship. Turning off dynamic backgrounds is the only. Reward!From my perspective, there is precisely one good drone and it is Defense Drone Mk 1. Distress; Exit Beacon; Filler; Nebula Filler; Out of Fuel; Ship Unlocking; LRS: ship detected;. The defense drone was is fairly simple, all you need to do is time your shots so 2 missile fire at the same time. i know that the other ships had trouble shooting the missiles down when the. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. defense drones can't target anything I think. :p. So, you have a 1 in 5 chance of the drone hitting a systemless room and you're stuck. Cloaking does well when you time it right. Cloaking and Hacking works very well together and can make you invincible if you hack weapons. The Fed. This is, horrifyingly, actually less unreasonable than the prior achievement. You get 20 seconds charge time when cloaking and hacking are synchronised which. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. I had the glaive, mark 2 ion (which I sold the heavy ion to get in sector 7), ion blast, couple of combat drones, the defense 2 drone, an automated reloader (the heavy ion and ion blast got me through most of the run with this reloader), cloak, and hack. I got all the way to the end but messed up the 3rd phase of the flagship. 3 shields and no cloaking is risky. payload removes systems with good breach chance, very good and fun. FTL: Faster Than Light. That way it's guaranteed to smash the drone and would have roughly the same effectiveness as a Defense Drone when it comes to Boarding Drones and Hacking. The boss is focused on drones in this stage so disabling the drone control is crucial. 2 Trivia. It's great against the flagship, especially in combination with Defense Drone 1.